![]() ![]() Huge thanks to all people who worked so hard on this project! #bloodborne įor about nine months, they became the primary group dedicated to farming and documenting the unique combinations of the Root Chalice Dungeons, mapping out each of the dungeon’s twists, turns, and quirks. And today, the Tomb Prospectors community managed to explore them all. It's been 2 years since discovered Chalice Dungeons are finite, with 2300 root dungeons total. From there, The Tomb Prospectors took off to try to explore them all. Combined with the number of possible chalices, they reached the 2300 count. The number of maps was calculated from possible combinations of difficulty: for each chalice used, levels 1 to 3 respectively have 100 possible combinations, and 4 and 5 have 200 each. Just over two years ago, according to Prospectors moderator XTrinX_Xara, games modder “Zullie the Witch” discovered the limited nature of Root Chalice Dungeons. They also share their published dungeon layouts for others to try. ![]() Their main public-facing hub is their subreddit, where they discuss the many dungeons they’ve run into. The Tomb Prospectors is a group of players that enjoy running through the Root Chalice Dungeons. Through the power of elbow grease and a few mods, Bloodborne dungeon enthusiast group Tomb Prospectors has documented all 2300 of them. While it was previously thought that Root Chalice Dungeons, a special type of procedurally-generated dungeons, was a truly infinite series of dungeons, it turns out that there are only 2300 unique combinations of room configurations. Invoked by placing, of course, a Chalice and several materials, they allow players to take on a random combination of bosses and enemies - or at least, random to a degree. ![]() Bloodborne fans either love or hate the Chalice Dungeons. ![]()
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